Because the retopology process was more time-consuming than anticipated, I was unable to complete the UV mapping and texturing stages as originally planned. Moving forward, I plan to spread out the remaining tasks to allow enough time to properly finish the environment.
This experience highlighted the importance of breaking down my workflow more thoroughly during pre-production so I can better anticipate potential technical challenges and adjust my schedule accordingly.
Schedule Project 2:
- June 23rd: Sculpt rest of environment (beach landscape, rocks, bones, and palm tree). Roll over of UVing the fish hut.
- June 30th: Hand-paint the environment assets and complete UV's in Maya. Roll over hand-painting fish hut.
- July 7th: Polish water shader. Finalize and import 2D parallax planes into the background.
- Stretch Goal: Sculpt the two cat characters.